DC Universe Badguys
Friendly bunch, just want to shake your hand. |
I
love Batman's villains. They're crazy, gaudy and full of pulp-inspired goodness. These are villains that have
stood the test of time and already have some classic stories under
their belt and I enjoy their sporadic reappearances. I've
spoken before about the collected rogues of both Green Lantern
and The Flash but
what is a rogues gallery and the concept of heroes having a set
rogues gallery in the first place? A rogues gallery is not exactly
unique one to comic books but is a tent pole concept to comic book
titles and heroes that continues to this day.
Batman's
rogues are a mirror of the bat-clad hero in that they're more based
in realty than most of the other super-villain variety. Large gorillas immediately pop in
mind as some of the more unreal characters we see in comics. Some of
the more enjoyable as well, no doubt. This unreality makes them no
less loved, mind you as I've done my best to collect EVERY
Post-Crisis appearance of Monsieur Mallah and The Brain. I
will do my best to document their romance and the pitfalls they face.
Spoiler: there's not a lot of issues that dedicate story time to
these characters. I know, it makes me sad too. But just wait until we
get to the giant gorillas in suits that make a quick comeback in the
90s; I'm so excited.
Friends. Lovers. Inspiration. |
Damn
my digression: this article's about collections psychopathic humans
and robots, not just gorillas. Every comic book superhero needs to
have a rogues gallery, meaning a collection of villains and
ne'er do wells that only plague a certain hero and the city the hero
calls home. Why would a villain like The Shark
continue to plague Coast City or Green Lantern? There's no personal
grudge there. Why does Captain Cold continue to rob banks in Central
City when The Flash repeatedly trounces him? Again, there's no
personal enmity between Cold and The Flash, in fact there's even a
grudging respect. Why not move out of Central City though? Fight
slower heroes? Go to Louisville, Kentucky; no heroes there. In fact,
why does The Flash stick to one city. He runs so fast he faces the
consequence of accidentally flying through time at regular intervals.
Boy should be patrolling on a global level. Super-speed is pretty
unstoppable really.
Rogues
galleries are a pretty silly conceit most of the time and I find
myself thinking: 'just go somewhere else Major Disaster,
stop sticking around Coast City already. You're just going to get
punched.' Although, moving won't even work half the time, Dr. Light moved to Gateway City and
still happened to run across a retired Kid-Flash who trounced him
with a trashcan. To my earlier point, the concept of not having a
personal grudge is not applicable to all villains: Lex Luthor and The
Joker do have personal grudges or obsessions with the hero, in this
case Superman or Batman, respectively. For most villains, in Batman's
case Scarecrow, Riddler, Penguin, et al, have no real problem with
neither Gotham City nor Batman. Why stick around? And crazy isn't a
viable excuse here. And maybe I'm selling my argument short by
describing it in terms of geographical location, everything residing
in one city, but more in the terms of why don't villains crossover
between heroes more often? It does happen, but a rogues gallery is a
hero owning a set group of villains.
Flash fights these guys over and over. But now they're spooky. |
I've
mentioned before, part of the reason a rogues gallery exists might be
due to audience expectations: I enjoy seeing conflicts build up
between a hero and a reoccurring villain. The stories then build off
run another and ideally the characterization of both combatants
deepens and the reader is treated to escalating conflicts and two
enemy's constantly trying to outwit and out-play one another. That's
the expectation at least, but really, that's not what happens.
Lex hates both Batman AND Superman. |
Over
time the hero and villain fight and every few years the villain
reappears. After 50, 60, 70 years of story things (and really, it
happens before that, but I'm concerned with Post-Crisis versions of
these stories) stagnate. Stagnation is even the least of the issues
for any continuing story, because after a while both hero and villain
look utterly incompetent and the war between them, instead of being
exciting is simply an endless war of attrition. The hero fails to
keep the villain locked up and the villain fails to be able to pull
off a crime successfully or even kill the hero. The continuing story
and need for a rogues gallery than makes most stories redundant. As
much as I love comics, shitty stories are not what I like. How many
times can The Joker break out of prison and how many people can he
murder before he's captured again? Continue cycle. Joker stories in
particular, especially with more modern stories (see the current
'event' story 'Death of the Family'
for an example) seem to only be able to frame his threatening nature
in how many people he can kill at any one time. Joker becomes less of
a character and more of a blunt weapon and Batman looks more and more
ineffectual. He'll never stop The Joker because he holds life sacred.
At what point does the sane answer become for Batman to just kill The
Joker? Sometimes this might be brought up in-story, but it's just
anti-climactic hand-wringing that the audience knows will bring about
no lasting change.
The new Joker, same as the old except now he's torture-porny. |
Because
heroes have rogues galleries and these rogues galleries are perpetual
in a continuing narrative. Story suffers for the characters merely
existing. As much as I love comics, this 'keep the characters
stagnant' attitude has always been my biggest criticism. A story
without an ending is no story at all. This is part of the reason I've
started this blog because with 'Crisis on Infinite Earths'
event and the more modern
'Flashpoint' event,
the Post-Crisis continuity finally has a beginning and end. Sort of.
As close as I'll get with mainstream superhero comics at least.
Rogues
galleries go against the idea of change or an ending to a story and
conflict and instead set up a situation where one character is in
conflict against another set group of characters ad nauseum.
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